Sony returns to physical, digital yes/digital no

Episode
69
Duration
16m 46s

Pietro Faccio

Instructor

With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.

Quality oriented he is a QA quality evangelist

His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.

About This Episode

Sony may be about to trigger one of the biggest shifts in the gaming economy in recent years—and the real story isn't just about the PS6 hardware. It's about what happens when a platform that grew up around physical games, resale, and ownership begins to push ever further toward digital, subscriptions, and tighter control of its ecosystem.

Pietro and Sergio Rocco analyze why the much-discussed Sony Tax could change the price we actually pay for video games, why a digital-first model may seem extremely efficient on paper but become much less convenient for gamers, and why the used market matters much more than many companies are willing to admit.

The discussion then expands beyond Sony, connecting this strategy to a much broader phenomenon that is already transforming sports streaming, fragmenting platforms and services, and, above all, progressively reducing consumer choice.

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