Pietro Faccio
With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.
Quality oriented he is a QA quality evangelist
His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.
About This Episode
lair Obscur: Expedition 33 is the first title from the French studio Sandfall Interactive, yet it looks like it came out of a AAA studio with 200 people and a blockbuster budget.
But the truth is quite different: the core team is just 30 people, supported by around 50 external collaborators. With a clear vision, a tight-knit team, and the right ideas, they’ve managed to create a turn-based RPG that blends the elegance of the Belle Époque with inspirations ranging from Final Fantasy to Sekiro.
In the new episode of "Buona la Prima", we explore:
Who Sandfall Interactive is
How they technically built the game using Unreal Engine 5
The production vision behind such an ambitious project
And why Clair Obscur might be the real surprise of 2025
Let me know if you'd like a more formal or marketing-style version!
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