Pietro Faccio
With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.
Quality oriented he is a QA quality evangelist
His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.
About This Episode
Clash Royale is back — and stronger than ever. 📈
After years of decline, Supercell’s strategy has completely turned the game around. In this episode of Buona La Prima, we break down the April economy overhaul that doubled revenue, boosted downloads, and pushed Clash Royale into the Top 5 mobile games worldwide by MAU.
We’ll explore:
-How removing chest queues and timers reshaped progression.
-Why Supercell closed the season shop and moved rewards into events.
-The impact of locking the first 6-elixir Champion behind a $12.99 Diamond Pass.
-What this means for Supercell’s broader portfolio and identity as a company.
Is this the start of a new golden age for Clash Royale, or the moment Supercell finally abandoned its “different from the rest” philosophy?
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