Silksong: Triumph, Disaster, and Lesson for the Video Game Industry

Episode
29
Duration
16m 56s

Pietro Faccio

Instructor

With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.

Quality oriented he is a QA quality evangelist

His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.

About This Episode

After a seven-year wait, Hollow Knight: Silksong is finally here.

An almost symbolic price (€19.50), one of the most anticipated games since GTA, and the result? All digital stores—Steam, PlayStation, Nintendo, and even Game Pass—collapsed under the weight of downloads.

In this episode of Buona la Prima, we analyze what really happened:

-Why the launch was a technical disaster despite commercial success

-Criticism of Team Cherry and digital stores

-The price debate: historic opportunity or danger for indie games?

-"SNES-like" graphics or evocative art style?

-Why Silksong will remain a case study for years

A triumph and a failure at the same time, a video game that raised the bar and exposed the fragility of the digital market.

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