Superfans and Monetization – Paolo Gambardella on Game Design

Episode
30
Duration
30m 58s

Pietro Faccio

Instructor

With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.

Quality oriented he is a QA quality evangelist

His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.

About This Episode

In this episode of Buona La Prima, we sit down with Paolo Gambardella, a recognized expert in game design, to discuss what it really means to go from 0 to 1 in creating a successful entertainment service for mobile games.

Paolo shares his vision on:

• The ideation and pre-production phases of a mobile game.

• Why instincts and player motivations are key to building lasting experiences.

• How to adopt a service-oriented mindset, focusing on superfans rather than casual players.

• The delicate balance between creativity and monetization metrics.

This conversation is a must-listen for anyone in the games industry who wants to understand how to design with superfans at the center, while navigating the “it depends” reality of game development.

🎙️ Hosted by Pietro Faccio and Sergio Rocco.

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