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Instructor
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Lesson
In this lesson, we’ll implement the Searching routine, add more drones to the level, and finalize the patrol paths using Patrol Points. We’ll also run some tests and debug the transition between patrolling and searching behaviors.
Enjoy the lesson!
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