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[M02 - L10] Enemy detection

Lesson
10
Duration
21m 57s
Course Progress
0%

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Lesson

In this lesson, we’ll implement the player detection logic and trigger the different behavior routines. We’ll also review our progress so far and provide an overview of potential improvements.

Enjoy the lesson!

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