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Instructor
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Lesson
In this lesson, we’ll create and set up the Drone Blueprint and its AI Controller (AIC). I’ll also walk you through some logic schemes I’ve prepared while planning the project, and we'll analyze the flowcharts representing the logic we’re about to implement.
Enjoy the lesson!
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