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Instructor
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Lesson
In this lesson, we’ll wrap up our work on the EQS. We’ll focus on refining the Tests, adjusting the settings, and finalizing the debugging process.
Enjoy the lesson!
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