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[M01 - L04] Level blockout and Drone creation

Lesson
04
Duration
27m 17s
Course Progress
0%

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Lesson

In this lesson we will proceed with a quick Blockout of a game level, structured with the following criteria:

  • allow us to test the AI's operating logic and game mechanics

  • put the AI ​​into crisis and highlight some critical issues

  • create a stimulating environment to test more complex game logic later

To create the Blockout of the level, it is not necessary to use specific tools, you can use whatever you want, tools and assets that you are already familiar with and feel comfortable with.
If you have no preferences, you can download the assets I'll be using during the lesson for free at this link:

https://www.fab.com/listings/a274824f-5b21-400a-893e-16e75c81fcaa

Although they are currently only updated up to Unreal 4.26, you can easily use them in projects based on more recent versions, as you'll see in the lesson.

Also attached to this lesson are the assets you need to import to create the Drone that we'll be using throughout the rest of the course. Again, you're free to use any assets you like in place of the ones provided.

Enjoy the lesson!

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