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Instructor
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Lesson
In this lesson, we’ll duplicate the map, folders, and assets to prepare for Module 06. We’ll also import the necessary assets to build the Security Camera (SecCam) and create the Blueprints for its components.
Enjoy the lesson!
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