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Biunivoca is a platform that offers a lot of content to users. If you are not part of the community yet, register now or access with your credentials.Giampaolo Borroni
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Lesson
In this lesson, we’ll create duplicates of some assets and the level so we can work on Module 03 without affecting our progress from Module 02.
The goal is to keep the results of each module fully functional and intact, exactly as we left them in the final lesson. To achieve this, we’ll work with a separate copy of the project for each new module. Additionally, we’ll set up a new Behavior Tree and Blackboard, while also cleaning up the AI Controller logic.
Enjoy the lesson!
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