Ops. Access Requested.

Biunivoca is a platform that offers a lot of content to users. If you are not part of the community yet, register now or access with your credentials.
Register

[M03 - L14] AIController and Perception (Behavior Tree)

Lesson
14
Duration
24m 1s
Course Progress
0%

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Lesson

In this lesson, we’ll revisit the AI Controller and its Perception settings. We’ll prepare the AI Controller to interface with the Behavior Tree and Blackboard, defining key exchange properties and variables such as the Target Actor and Last Known Location (LKL).

Enjoy the lesson!

No comments yet…