TechAnim Studios

On this channel, you'll find deep dives, tips, and tutorials focused on Technical Animation, Control Rig, IK Systems, and in-game animation workflows – all designed to help animators and developers bring characters to life.

Welcome to the world of Tech Anim in Unreal Engine!

31 episodes
0
English
  1. 01

    UE5 | Quadruped Motion Matching | Project Files In Desc:

    Project Files:
    Patreon

    Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5

    Using Just a few Animations.

    3m 51s
  2. 02

    UE5 | Quadruped Motion Matching | Part-1

    Project Files:
    https://www.patreon.com/posts/quadruped-motion-135126613?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

    Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5

    Using Just a few Animations:

    00:00 Intro
    00:45 Project Setup
    01:35 Setup Character and ABP
    11:15 Changing Input for Trajectory Generation
    24:10 Extracting the Walk Speed from Animation

    26m 33s
  3. 03

    UE5 | Quadruped Motion Matching | Part-2

    Project Files:
    https://www.patreon.com/posts/quadruped-motion-135126613?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

    Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5
    Using Just a few Animations:

    00:00 Intro
    00:25 Setup Pose Search Schema and DataBase
    16:05 Setup Locomotion States
    29:00 Setup Motion Matching Node
    33:00 Setup Chooser for MM DataBases
    37:20 Motion Matching Interupt Mode
    41:40 Fix Chooser for Locomotion State Switch

    44m 15s
  4. 04

    UE5 | Quadruped Motion Matching | Part-3

    Project Files:
    https://www.patreon.com/posts/quadruped-motion-135126613?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

    Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5
    Using Just a few Animations:

    00:00 Intro
    00:40 Setup Spring Arm Camera length
    03:00 Setup Rotate Root Bone And Steering Node
    10:20 Setup Procedural Leaning
    20:30 Finish Our Pose History Node Setup
    22:55 Ending

    25m 8s
  5. 06

    Full Body IK: Procedural Spider Animation - Step by Step

    Patreon â–¶ / techanimstudios

    00:00 Intro
    00:56 Setup Spider BP and IK Rig
    07:21 Creating Leg Manager
    20:45 Creating Float Curve for Leg Height
    25:18 Move Our 1st Leg
    40:48 Setup Remaining Legs to Move

    1h 14m 34s
  6. 07

    UE5 | Motion Matching Breakdown | Part-1

    00:00 Introduction
    02:00 Project Setup and AnimBP
    03:30 Debug Trajectory and PoseSearch Node
    11:50 Motion Matching | Pose Search Schema/Database
    31:30 Motion Matching | Setup Chooser and Finalizing Run state

    53m 57s
  7. 08

    UE5 | Motion Matching BreakDown | Part-2

    00:00 Intro
    01:00 What are Pose Search Anim Notify States
    16:30 Setup Run Loop DataBase
    29:35 Setup Run Pivots DataBase

    44m 10s
  8. 09

    UE5 | Motion Matching BreakDown | Part-3

    00:00 Intro
    00:50 Understanding OffsetRootBone and Steering Node
    06:30 Setup OffsetRootBone
    09:50 Setup Steering Node
    14:50 Edit RunStart DataBase For Playing Reface Anims
    21:40 What is Feet Locking and How to Setup
    29:30 A practical Example of Debug with Rewind Debuger
    38:00 Finalizie Feet Locking Behaviour

    46m 54s
  9. 10

    UE5 | Motion Matching BreakDown | Part-4

    00:00 Fix Run Pivots and DataBase Tags
    07:40 Setup Orientation Warping
    16:50 Reset Root Transform Node usage
    20:45 Setup Run Spin Transitions

    30m 16s
  10. 11

    UE5 | Motion Matching BreakDown | Part-5

    00:00 Intro
    00:30 Setup Functionality for Turn In Place
    08:10 Setup MM DataBase for Turn In Place
    10:35 Use Rewind Debuger for Fixing Turn In Place
    13:30 What is MM Interupt Mode

    18m 21s
  11. 12

    UE5 | Motion Matching BreakDown | Part-6

    00:00 Intro
    01:00 Setup ABP and Animation Curve
    04:45 Create Pose Search Channel for Curve Matching
    06:40 Setup Pose Search Scheema and Database
    09:25 End Results

    11m
  12. 13

    UE5 | Motion Matching BreakDown | Part-7

    00:00 Intro
    01:25 Fix Run Stop After Switching to Curve Matching
    04:45 Find When Animation End In MM
    13:40 Pick Random Idle Animation When Stops

    16m 34s
  13. 14

    Advanced Movement System | Series Intro

    Patreon â–¶ /techanimstudios

    Hey Guys, In this new Tutorial Series I'll show you how I've creating this Advanced Movement System.

    We'll cover Start/Stop/Pivoting/Turn in Place and much more.

    2m 36s
  14. 15

    Advanced Movement System | Part-1 | Setup Camera Manager

    Patreon â–¶ /techanimstudios

    00:00 Animations Ref
    01:25 Setting Up Character Class and Camera Man

    8m 5s
  15. 16

    Advanced Movement System | Part-2 | Setup Animation BP

    Patreon â–¶ /techanimstudios

    00:00 Setup Anim Bp
    05:15 Setting up Essential Properties Func
    11:30 Setup Enum For Locomotion State
    13:25 Setup find Locomotion State Func
    19:40 Setup Track Locomotion State Macro

    24m 58s
  16. 17

    Advanced Movement System | Part-3 | Setup Running Functionality

    Patreon â–¶ /techanimstudios

    00:00 Setup Idle/Run State
    01:20 Setup On Run Enter Func
    04:55 Setup Enum For Locomotion Direction
    06:00 Setup Find Locomotion Direction Func
    11:12 Setup Anim Graph For Running

    21m 4s
  17. 18

    Advanced Movement System | Part-4 | Updating Character Rotation

    Patreon â–¶ /techanimstudios

    00:00 Adding Animation Modifiers
    10:55 Setup Character Rotation Func

    22m 7s
  18. 19

    Advanced Movement System | Part-5 | Finishing the Running Functionality

    Patreon â–¶ /techanimstudios

    00:00 Fix Feet Sliding
    00:55 Setup Update Play-Rate Func
    06:39 Fix Animation blending issue
    07:25 Adding Running Stop Functionality
    12:50 Fix Pivoting behaviour

    16m 45s
  19. 20

    Advanced Movement System | Part-6 | Setup Walking Functionality

    Patreon â–¶ /techanimstudios

    00:00 Previous Progress
    00:30 Setup Walking Behavior
    02:20 Setup Anim BP or Walk Cycle
    08:35 Setup Walk Start Anim
    18:50 Setup Walk Stop Anim

    24m 48s
  20. 21

    Advanced Movement System | Part-7 | Fixing Run/Walk Blending

    Patreon â–¶ /techanimstudios

    00:00 Setup Anim Curve For Tracking Locomotion State

    13m 19s
  21. 22

    Advanced Movement System | Part-8 | Setup Turn In Place Functionality

    Patreon â–¶ /techanimstudios

    00:00 Previous Progress
    00:35 Setup Anim BP for Turn In Place
    11:30 Setup Anim Graph For TIP
    19:30 Setup Anim Modifiers And TIP Animations

    27m 12s
  22. 23

    Advanced Movement System | Part-9 | Update Character Rotation when TIP

    Patreon â–¶ /techanimstudios

    00:00 Setting up TIP Rotation Func
    10:20 Next Video

    10m 58s
  23. 24

    Advanced Movement System | Part-10 | Distance Matching

    Patreon â–¶ /techanimstudios

    00:00 DistanceMatching for Walk Stop
    04:15 Get Predicted Stop Distance
    08:40 Adding Animation Data Modifiers
    09:20 Distance Matching Functionality
    15:15 DistanceMatching for Run Stop

    19m 34s
  24. 25

    Advanced Movement System | Part-11 | Orientation Warping

    Patreon â–¶ /techanimstudios

    00:00 – Intro
    00:30 – Setup Animation Blueprint (AnimBP)
    01:45 – Setup Orientation Warping Node
    02:50 – Adding Virtual Bones (if no IK bones are animating)
    05:20 – Testing Orientation Warping Graph vs Manual Setup
    07:45 – Calculate Direction

    11m 1s
  25. 26

    Advanced Movement System | Part-12 | Stride Warping

    Patreon â–¶ /techanimstudios

    00:00 Intro
    01:30 Setting up Stride Warping

    8m 24s
  26. 27

    Advanced Movement System | Part-13 | Fix Distance Matching And Orientation Warping

    Patreon â–¶ /techanimstudios

    00:00 Intro/Issues to Fix
    01:20 Fix Orientation Warping Issue
    07:05 Fix Distance Matching Issue

    11m 53s
  27. 28

    Advanced Movement System | Part-14 | Smooth Analog Stick Input | Analog Input handling

    Patreon â–¶ /techanimstudios

    00:00 Intro
    02:30 Setup Smooth Analog Stick Input

    25m
  28. 29

    Advanced Movement System | Handle Player Camera Using Bone | Virtual Bone

    Patreon â–¶ /techanimstudios

    In this tutorial I'll show you guys how to handle the player camera using virtual bone. This will fix our issue with IK and also provide us enough control to play aroung with camera pretty easily.

    00:00 Intro
    01:45 Tutorial Start
    08:25 Falling and Landing using Camera Bone

    12m 3s
  29. 30

    Advanced Movement System | Mocap with Move AI |Slope + Terrain handling

    Patreon â–¶ /techanimstudios

    Sharing the Result of my Personal Mocap with Move AI.

    I've recorded some Balancing movements when Character Runs on Slope/Uneven terrains, and then Overlay on top of my Advance Movement System.

    I'm Really Happy with the Results so far.

    1m
  30. 31

    Advanced Movement System | V2 | Project Files

    Patreon â–¶ /techanimstudios

    Info:
    Sharing the progress of my personal Adv. Locomotion system. Project files available on my patreon page.

    This includes:

    • Idle

    • turn in place

    • walking

    • running

    • falling

    • landing

    • feet ik

    • procedural leaning

    • climbing

    • overlay for slope and terrain handling

    and much more

    4m 1s