Advanced Movement System | Handle Player Camera Using Bone | Virtual Bone

Episode
29
Duration
12m 3s

Kashif Ali

Instructor

A Senior Technical Animator with over 6 years of experience in the video game industry.

I specialize in real-time animation systems, character locomotion, and gameplay animation in Unreal Engine 5.

About This Episode

Patreon ▶ /techanimstudios

In this tutorial I'll show you guys how to handle the player camera using virtual bone. This will fix our issue with IK and also provide us enough control to play aroung with camera pretty easily.

00:00 Intro
01:45 Tutorial Start
08:25 Falling and Landing using Camera Bone

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