Kashif Ali
Instructor
A Senior Technical Animator with over 6 years of experience in the video game industry.
I specialize in real-time animation systems, character locomotion, and gameplay animation in Unreal Engine 5.
About This Episode
Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5
Using Just a few Animations:
00:00 Intro
00:40 Setup Spring Arm Camera length
03:00 Setup Rotate Root Bone And Steering Node
10:20 Setup Procedural Leaning
20:30 Finish Our Pose History Node Setup
22:55 Ending
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