UE5 | Quadruped Motion Matching | Part-3

Episode
04
Duration
25m 8s

Kashif Ali

Instructor

A Senior Technical Animator with over 6 years of experience in the video game industry.

I specialize in real-time animation systems, character locomotion, and gameplay animation in Unreal Engine 5.

About This Episode

Project Files:
https://www.patreon.com/posts/quadruped-motion-135126613?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5
Using Just a few Animations:

00:00 Intro
00:40 Setup Spring Arm Camera length
03:00 Setup Rotate Root Bone And Steering Node
10:20 Setup Procedural Leaning
20:30 Finish Our Pose History Node Setup
22:55 Ending

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