Kashif Ali
Instructor
A Senior Technical Animator with over 6 years of experience in the video game industry.
I specialize in real-time animation systems, character locomotion, and gameplay animation in Unreal Engine 5.
About This Episode
Excited to share my latest work where I dive into building a Quadruped Motion Matching system inside UE5
Using Just a few Animations:
00:00 Intro
00:45 Project Setup
01:35 Setup Character and ABP
11:15 Changing Input for Trajectory Generation
24:10 Extracting the Walk Speed from Animation
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