UE5 | Advanced Horse Locomotion System | Update-2 | WIP | Download the Build and Test

Episode
33
Duration
7m 8s

Kashif Ali

Instructor

A Senior Technical Animator with over 6 years of experience in the video game industry.

I specialize in real-time animation systems, character locomotion, and gameplay animation in Unreal Engine 5.

About This Episode

Hello, If anyone wants to test this system out

Here's the build you guys can download and test out: ✔️

https://drive.google.com/file/d/1lwiYkoxgr4enVnATzHNum9QXfeu5Tscr/view

💡 Hard Work Always Pays Off 💡

🚀 Advanced Horse Locomotion System — Update #2 🚀

Over the past few weeks, I've been fully focused on pushing the horse locomotion system further. I'm excited to share that I've now added two new states: Canter and Gallop. 🐎

A major challenge was developing an IK solution that works seamlessly across all states and adapts procedurally to any terrain.

The default FullBody IK in Unreal Engine wasn't flexible enough to handle all scenarios (idle, trot, canter, gallop), so I built a custom solution leveraging additive animations to achieve consistent, realistic results.

This has been a huge step forward, and I'm really excited about where it's heading.

TechAnim Studios

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