How to create a Painterly Shader in Unreal Engine 5
Let's dive together into the development of this procedural stylized, painterly, brush-strokes Shader in Unreal Engine!
BY FOLLOWING THIS COURSE YOU WILL BE ABLE TO:
Making a procedural shader in Unreal Engine.
ARE THERE ANY REQUIREMENTS OR PREREQUISITES FOR THE COURSE?
Good understanding of Material and Blueprint Editor
TO WHOM THIS COURSE IS ADDRESSED:
Advanced level students
THE PROGRAM
-
01
Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 1
In this first section of the tutorial series we'll take care of the Diffuse texturing.
Ready? Let's go!
Chapters:
[00:00] Introduction
[01:44] Project Files Breakdown
[03:17] Basic Toon Shader Setup
[06:01] Adding Colors
[11:55] Noise Texture
[14:20] Sketched Textures
[19:31] Animated UVs
[22:30] Conclusion22m 48sFree! -
02
Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 2
In this second section of the tutorial series we'll take care of adding a Stylized Specular and Shadow to our Material.
Ready? Let's go!
Chapters:
[00:00] Introduction
[00:13] Specular
[04:40] Shadow
[09:18] Inner Rim Erosion
[11:55] Noise Texture
[16:09] Conclusion16m 25sFree! -
03
Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 3
In this third section of the tutorial series we'll take care of adding some roughly sketched outlined to our Material.
Ready? Let's go!
Chapters:
[00:00] Introduction
[00:18] Inflate Normals
[02:36] Instanced Static Mesh Component
[05:22] Custom Data Values
[06:57] PerInstanceCustomData
[08:15] Basic Outline Example
[10:15] Shadow Fix
[11:57] BP Painterly Shader
[13:00] Opacity Mask
[17:18] Inflate Settings
[21:19] Inflate Outline WPO
[22:33] Shadow Opacity
[23:56] Multiple Outlines
[24:59] Conclusion25m 10sFree! -
04
Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 4
In this fourth and last of the tutorial series we'll take care of adding some smudged paint edges to our Material.
Ready? Let's go!
Chapters:
[00:00] Introduction
[00:25] Graph Cleanup
[01:30] Outer Eroded Rim
[02:57] MF_SwitchByInstanceData
[06:17] Outline Color
[07:12] Outer Eroded Rim
[11:41] Shell Custom Data Values Setup
[16:12] Shell Material Setup
[23:35] Adding more Shells
[25:47] Outlines Quick Fix
[25:59] Conclusion26m 51sFree!