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How to create a Painterly Shader in Unreal Engine 5

Let's dive together into the development of this procedural stylized, painterly, brush-strokes Shader in Unreal Engine!

Advanced
4 lessons
1h 31m 14s
English Italiano

BY FOLLOWING THIS COURSE YOU WILL BE ABLE TO:

Making a procedural shader in Unreal Engine.

ARE THERE ANY REQUIREMENTS OR PREREQUISITES FOR THE COURSE?

Good understanding of Material and Blueprint Editor

TO WHOM THIS COURSE IS ADDRESSED:

Advanced level students

THE PROGRAM

  1. 01

    Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 1

    In this first section of the tutorial series we'll take care of the Diffuse texturing.

    Ready? Let's go!

    Chapters:
    [00:00] Introduction
    [01:44] Project Files Breakdown
    [03:17] Basic Toon Shader Setup
    [06:01] Adding Colors
    [11:55] Noise Texture
    [14:20] Sketched Textures
    [19:31] Animated UVs
    [22:30] Conclusion

    22m 48s
    Free!
  2. 02

    Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 2

    In this second section of the tutorial series we'll take care of adding a Stylized Specular and Shadow to our Material.

    Ready? Let's go!

    Chapters:
    [00:00] Introduction
    [00:13] Specular
    [04:40] Shadow
    [09:18] Inner Rim Erosion
    [11:55] Noise Texture
    [16:09] Conclusion

    16m 25s
    Free!
  3. 03

    Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 3

    In this third section of the tutorial series we'll take care of adding some roughly sketched outlined to our Material.

    Ready? Let's go!

    Chapters:
    [00:00] Introduction
    [00:18] Inflate Normals
    [02:36] Instanced Static Mesh Component
    [05:22] Custom Data Values
    [06:57] PerInstanceCustomData
    [08:15] Basic Outline Example
    [10:15] Shadow Fix
    [11:57] BP Painterly Shader
    [13:00] Opacity Mask
    [17:18] Inflate Settings
    [21:19] Inflate Outline WPO
    [22:33] Shadow Opacity
    [23:56] Multiple Outlines
    [24:59] Conclusion

    25m 10s
    Free!
  4. 04

    Procedural PAINTERLY SHADER in Unreal Engine 5 | Part 4

    In this fourth and last of the tutorial series we'll take care of adding some smudged paint edges to our Material.

    Ready? Let's go!

    Chapters:
    [00:00] Introduction
    [00:25] Graph Cleanup
    [01:30] Outer Eroded Rim
    [02:57] MF_SwitchByInstanceData
    [06:17] Outline Color
    [07:12] Outer Eroded Rim
    [11:41] Shell Custom Data Values Setup
    [16:12] Shell Material Setup
    [23:35] Adding more Shells
    [25:47] Outlines Quick Fix
    [25:59] Conclusion

    26m 51s
    Free!