Official Unreal Engine Meetup - September 11 - Recap


The second Official Unreal Engine Meetup in the city of Turin has come to an end.

On September 11, 2026, within the spaces of the OGR Torino (Corso Castelfidardo 22, Turin), speakers # from the fields of animation, training, cinema, and real-time 3D production took turns

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Sponsors of the evening were:
WacomBiunivoca

Partners of the Meetup:
Rokoko 3Dconnexion Polygonflow 3DMilan EFI - Ecosistema Formazione ItaliaPraxinos - Unspace -NewArk

In collaboration with the OGR Turin.


The OGR spaces and the room shortly before the start of the event:

Accreditations and Intro

As per the program, the evening began at 6:00 pm with the accreditation of registered participants and from 6:15 pm onwards, those registered on the waitlist also had access.

At 6:30 pm, Daniele Barone opened the evening with a short introduction dedicated to the program of the Unreal Engine Meetup. Following this, Matteo Frattini, from the Biunivocateam, illustrated the evening's program to the participants, also introducing the sponsors who contributed to the realization of the event and the partners of the Meetup.

1st Presentation - Kevin Giorgis

The first presentation was held by Kevin Giorgis (EFI - Ecosistema Formazione Italia) entitled “Building a virtuous ecosystem”.

A presentation dedicated to the value of communities, professional relationships, and collaboration as drivers of growth.

2nd Presentation - Davide Tromba

The second presentation was held by Davide Tromba (Z-Shift Academy) entitled “Using Artificial Intelligence in Film and 3D Pipelines”.

A journey through the applications of AI in animation, VFX, film, and asset production workflows for Unreal Engine.

3rd Presentation - Elodie Moog

The third talk was given by Elodie Moog (Praxinos), international guest, entitled “Blending 2D & 3D in Unreal Engine thanks to Odyssey”.

Odyssey is a plugin for Unreal Engine developed by Praxinos that allows you to create 2D animations, storyboards and textures directly within the engine, integrating traditional frame-by-frame animation tools (onion skinning, inbetweening, bitmap and vector brushes) with real-time 3D environments. It is now available for free on Fab and allows you to work in a hybrid mode without having to constantly switch between external software.

4th Presentation - Massimo Carrier Ragazzi

The fourth speech was held by Massimo Carrier Ragazzi (Maga Animation) entitled “Maga Animation Studio, 30th Years of CG”.

Thirty years of evolution of computer graphics told through the experience of an animation studio that has lived through all the technological revolutions in the sector.

Video of Massimo Carrier's speech reduced for copyright reasons:

Below are other images of the evening with the aperitif inside the Snodo spaces:

Throughout the evening it was possible to get hands-on with various products offered by Sponsors and Partners, such as the 3Dconnexion mouse Wacom graphics tablets.

We thank all the participants and here you can apply to present at the next meetups.

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