Unreal Engine & Perforce - 07 - Mainline Stream

Episode
07
Duration
10m 28s

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Episode

🎬 Welcome to this series dedicated to Perforce and Unreal Engine!

In this video, we'll look at what a Stream is and how to create one. We'll create the main development branch of the project, also called the Mainline Stream.

📌 In this episode

✅ What is a Stream?

✅ How do you create one?

✅ What is it for and how does it work?

🎓 Personalized training

👉 Want to learn how to create video games or applications with Unreal Engine?

Or are you interested in 3D computer graphics with Blender?

Join our Discord server for free and ask for information!

We offer personalized lessons, both individual and group.

We're waiting for you, we'll be happy to help! 😄

🎙 Discord Community

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