Unreal Engine & Perforce - 05 - Typemap

Episode
05
Duration
10m 7s

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Episode

🎬 Welcome to this series dedicated to Perforce and Unreal Engine!

In this video, we'll see how to configure the Typemap, the configuration file that determines how P4 handles certain file types.

📌 In this episode

✅ How to insert a Typemap

✅ Drawbacks and what to watch out for

📥 Download link

🔗 Official Typemap example for Game Engines: https://help.perforce.com/helix-core/...

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