Giampaolo Borroni
3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.
My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.
Founder of JSeeds, a studio dedicated to CGI and software and video game development.
About This Episode
🎬 Welcome to this series dedicated to Perforce and Unreal Engine!
In this video, we'll learn how to manage project files directly in Unreal Engine.
First, we'll understand how to establish a connection between Unreal and P4, then we'll see how to perform routine tasks with the integrated tools without having to resort to P4V.
📌 In this episode
✅ How do you connect Unreal to P4?
✅ How do you manage files in Unreal when the project is versioned with P4?
✅ What should I pay attention to if I'm working with P4 in a team?
✅ How do I submit my changes to the server?
🎓 Personalized training
👉 Want to learn how to create video games or applications with Unreal Engine?
Or are you interested in 3D computer graphics with Blender?
Join our Discord server for free and ask for information!
We offer personalized lessons, both individual and group.
We're waiting for you, we'll be happy to help! 😄
🎙 Discord Community
📢 I've started a Discord server 🎉 to create a community of people passionate about the topics I cover: free discussion, exchange of ideas, and mutual support!
⭐ Join here: /discord
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