Unreal Engine & Perforce - 14 - Streams

Episode
14
Duration
36m 30s

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Episode

🎬 Welcome to this series dedicated to Perforce and Unreal Engine!

In this video, we'll learn new techniques for using streams and try to set up a more sophisticated project management system, suitable for more structured teams or those who want to do things in a more professional and structured way.

We'll see which and how many types of streams you can create in P4, what they're used for, and how to make the most of them.

📌 In this episode

✅ How many types of streams are there?

✅ What's the point of creating multiple streams?

✅ What's the difference between the various stream types?

🎓 Personalized training

👉 Want to learn how to create video games or applications with Unreal Engine?

Or are you interested in 3D computer graphics with Blender?

Join our Discord server for free and ask for information!

We offer personalized lessons, both individual and group.

We're waiting for you, we'll be happy to help! 😄

🎙 Discord Community

📢 I started a Discord server 🎉 to create a community of people passionate about the topics I cover: free discussion, exchange of ideas, and mutual support!

⭐ Join here: /discord

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