Workshop How to create a Master Material in Unreal Engine
Duration
2 hours - 2 one-hour lessons
When
Monday 14 September and Tuesday 15 September - From 4:00 to 5:00 CEST (from 10:00 to 11:00 EST)
Class
Max. 10 students
Price
0 € +
VAT
Course starts on September 14, 2026
Creating materials for props could be overwhelming as a beginner! Learn how you can create your first material which can be reused for all the props in your environment with just a few changes
Complete the form below to receive access to the workshop recording.
Join the Biunivoca Discord server to participate in the live event.
BY FOLLOWING THIS COURSE YOU WILL BE ABLE TO:
Learn how to create a master/unique material and create instances of it that can be used for most of the props in your environment
ARE THERE ANY REQUIREMENTS OR PREREQUISITES FOR THE COURSE?
Please go through Unreal's documentation for prerequisites : https://dev.epicgames.com/documentation/en-us/unreal-engine/hardware-and-software-specifications-for-unreal-engine
TO WHOM THIS COURSE IS ADDRESSED:
For anyone who has some knowledge about 3D and is a beginner to Unreal Engine
THE PROGRAM
This program introduces students to the principles and practical workflows of building a Master Material in Unreal Engine 5, a critical technique used in real-time environment creation and game development pipelines.
A Master Material is a highly flexible, parameter-driven shader that allows artists and developers to create multiple material variations from a single base setup. Throughout this program, students will learn how to design scalable, efficient materials that reduce redundancy, improve iteration speed, and support production-ready environments.