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Recorded session - High-Level Game Design: Evaluating and Choosing the Right Project

Lesson
02
Duration
1h 4m 14s
Course Progress
0%

Bootstrap Team

Instructor

Bootstrap Team

About This Lesson

The module, presented by Francesco Liotta (Cinic Games), introduces high-level game design as a tool for analysis and project decision-making. Through the definition of the game’s vision, structure, and key features, students will learn how to compare different concepts and assess which project best aligns with production goals, the team’s capabilities, and the market context before entering the actual development phase.

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