New Game Designer 2025 - ENG
New Game Designer 2025 is an event dedicated to showcasing video game projects created by students from the “Online Game Design” course at the University of Milan and the “Videogame Design and Programming” course at Politecnico di Milano.
Now in its thirteenth edition, the event marked the culmination of an entire semester of work during which participants conceived, designed, and developed video game prototypes.
Throughout the day, students had the opportunity to present their projects through live pitches and demos in front of industry professionals, companies, and the public, followed by an exhibition-competition where the prototypes could be played.
In the afternoon, individual meetings between students and companies were also held, offering an important chance for networking and entry into the video game industry.
In summary, it is a moment of exchange between academic training and the video game industry, designed to showcase the skills of young developers and foster dialogue with those already working in the sector.
A heartfelt thank you to Dario Maggiorini, Davide Gadia, and Laura Anna Ripamonti for the invitation and the warm welcome.
Institutional Greetings
After the institutional greetings, each team publicly presented the projects they had developed.
After the institutional greetings, each team publicly presented the projects they had developed.
Multiplayer Games in competition
Online Game Design Course – University of Milan
Battle for Arcanium
Havoc Workshop
Chrono Gnomes
Bards of the Starless Night
Pomegranade Limbo
Single-player in competition
Videogame design and programming course - Politecnico di Milano
Vampire Haunter
Murder Mystery Incorporated
Under the Counter
Mira: Shadow of the Past
Platformation
Following the public presentation, the industry representatives present had the opportunity to test all the competing games, both single player and multiplayer.
In this way, the teams were able to receive valuable feedback during the gameplay.
Each company was asked to evaluate the projects through a points system represented by symbolic banknotes.
Multiplayer Game Play Session
Once the evaluation phase was completed, the awards ceremony took place inside the television studios of the University of Milan.
Awards Ceremony Intro
Each participating company offered prizes for the winners (the top three in both categories).
Biunivoca provided access to its paid courses and, together with its partner Dash-Polygonflow, awarded six licenses of its plugin for Unreal Engine.
Awards and Prizes Ceremony
If you want to read the article in Italian, click here.
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