New Game Designer 2025 - ENG

New Game Designer 2025 is an event dedicated to showcasing video game projects created by students from the “Online Game Design” course at the University of Milan and the “Videogame Design and Programming” course at Politecnico di Milano.
Now in its thirteenth edition, the event marked the culmination of an entire semester of work during which participants conceived, designed, and developed video game prototypes.
Throughout the day, students had the opportunity to present their projects through live pitches and demos in front of industry professionals, companies, and the public, followed by an exhibition-competition where the prototypes could be played.
In the afternoon, individual meetings between students and companies were also held, offering an important chance for networking and entry into the video game industry.

In summary, it is a moment of exchange between academic training and the video game industry, designed to showcase the skills of young developers and foster dialogue with those already working in the sector.

A heartfelt thank you to Dario Maggiorini, Davide Gadia, and Laura Anna Ripamonti for the invitation and the warm welcome.

Institutional Greetings

After the institutional greetings, each team publicly presented the projects they had developed.

After the institutional greetings, each team publicly presented the projects they had developed.

Multiplayer Games in competition

Online Game Design Course – University of Milan

Battle for Arcanium

Havoc Workshop

Chrono Gnomes

Bards of the Starless Night

Pomegranade Limbo

Single-player in competition

Videogame design and programming course - Politecnico di Milano

Vampire Haunter

Murder Mystery Incorporated

Under the Counter

Mira: Shadow of the Past

Platformation

Following the public presentation, the industry representatives present had the opportunity to test all the competing games, both single player and multiplayer.
In this way, the teams were able to receive valuable feedback during the gameplay.
Each company was asked to evaluate the projects through a points system represented by symbolic banknotes.

Multiplayer Game Play Session


Once the evaluation phase was completed, the awards ceremony took place inside the television studios of the University of Milan.

Awards Ceremony Intro

Each participating company offered prizes for the winners (the top three in both categories).
Biunivoca provided access to its paid courses and, together with its partner Dash-Polygonflow, awarded six licenses of its plugin for Unreal Engine.

Awards and Prizes Ceremony

If you want to read the article in Italian, click here.

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