End of an era: The latest offline version of Quixel Mixer is available
Quixel has announced the release of the final offline version of Mixer, officially marking the end of development of the historic texturing software used by 3D artists and visualization studios around the world.
This release represents the last official version of the program: no further updates or new features are planned.
This choice closes an important chapter for many professionals who have used Mixer over the years for the creation of PBR materials and textures.
A version designed to last over time
The new offline version allows users to continue using Mixer without depending on online services.
During installation you will be able to download over 800 free assets, including materials and surfaces that can be used directly in your projects.
This is especially useful for those who want to maintain a stable pipeline or archive a working work environment well into the future.
What happens to Megascans assets
Users will not lose content already captured: Megascans libraries will remain available via the FAB website
Quixel also confirmed that any future changes will be communicated in advance.
The historical role of Mixer
Mixer has been one of the most accessible tools for layer-based material blending for years, allowing artists to combine photogrammetric surfaces and custom textures with a non-destructive workflow.
Its integration with Megascans has helped make it a benchmark for:
Archviz
Game development
VFX
Product visualization
A natural transition in the industry
The end of Mixer's development reflects the evolution of the 3D material tools industry, which is increasingly oriented towards integrated pipelines and real-time workflows.
Despite the project's conclusion, the availability of an offline version ensures users will be able to continue using Mixer for years to come.
For more information, you can find the official article here
Latest posts
Unreal Engine 5.9: Preview arrives next week
Epic Games announces Unreal Engine 5.9 Preview, featuring new features for artificial intelligence, web support, and rendering and animation systems.
Creative Europe MEDIA 2027: new funding for video games and immersive content
Creative Europe MEDIA 2027 is making €13.5 million available to support the development of narrative video games and immersive interactive experiences. Discover the requirements, funding, and deadlines for the European call for proposals.
Buona la Prima - Episode 72
Is the video game market really in crisis? Pietro Faccio and Gustav Nisser of Buona la Prima analyze the growth of Steam releases, competition among live services, and the new challenges for independent studios.