TO CHRISTMAS CAROL VR
A Christmas Carol VR is a theatrical virtual reality experience that brings Dickens' famous tale into a living, breathing digital world.
Spectators wear a headset and find themselves inside Scrooge's story, accompanied by the three Spirits of Christmas through environments reconstructed in Unreal Engine.
The unique feature of the show is that everything happens live: the actors perform in real time, and their avatars come to life thanks to the facial and body tracking integrated into the Meta Quest headsets.
In 2025, the experience will be completely revamped, offering redesigned scenarios, greater technical stability, easier onboarding for Meta Quest users, and a new 3D replay feature that allows you to relive some performances as navigable three-dimensional environments.
Spectators, represented as small points of light, witness the story without interfering with the scenes, experiencing an intimate and poetic approach to the tale.
This edition consolidates years of research and development on live performance in VR, bringing the production to a level of artistic and technological maturity never achieved before.
From idea to live experience: the production's journey
2021 — Hybrid Origins
Collaboration with Actors Theatre of Louisville. Agile Lens integrates virtual characters into the historic theatrical production, giving rise to the idea of an entirely VR adaptation.
2022 — First Fully Virtual Version
Fully VR production combining pre-rendered animations and live performances. Introduction of pixel-streaming for 2D audiences.
2023 — Fully Live
With the arrival of Debbie Deer in the role of the Three Spirits, the production finally becomes 100% live. Debuts on Epic Games.
2024 — Wider Access
Free app on Meta Quest, performances entirely live and simulcast on YouTube. Stable and well-attended season.
2025 — Maturity + New Frontiers
– Selection at the Raindance Immersive Festival (Nomination: Best Immersive Theatre)
– Performers fully wireless on standalone Quest hardware
– UE5 optimization
– Introduction of 3D replay
– Improved spectator experience
Platforms
VR: Meta Quest 3, Quest 3s, Quest 2, Quest Pro
Livestream: YouTube (live and archive)
Replay System: Experimental, available on select dates (UE5 build)
The Team
Cast
Ari Tarr — Dickens, Scrooge, and Others
Debbie Deer — Ghosts of Christmas Past, Present, Future
Creative / Production
Originally produced with Actors Theater of Louisville
Originally directed by Robert Barry Fleming
Adapted & Directed for VR: David Gochfeld
Stage Manager: Michael Morran
Line Producer: Kevin Laibson
Producers: Alex Coulombe, Henry Keyser, Kevin Laibson
Development + Design
Lead Developer: Yu-Jun Yeh
Development Team: Yu-Jun Yeh, Dante Cameron, Marshall Nowak, Noah Bowers, Charles Alexander
Environmental Design: Dante Cameron
Original Music and Sound Design:
Katherine Beggs
Media + Broadcast
Livestream Cinematographer: Jackie Roman
Media Sponsor: Instinctively Real Media
Agile Lens Leadership
Co-Founding CEO / Creative Director: Alex Coulombe
Co-Founding President: Joshua Dachs
Press & Info
Press Contact: info@agilelens.com
Find the Official page here
You can find the page of Meta Quest Store here
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