Evans Bohl
I'm a freelance trainer from Tahiti, passionate about teaching and sharing knowledge. I teach programming and algorithms, but what I'm most passionate about is teaching video game development.
In my spare time, I run a YouTube channel – Gamedev Teacher – where I post tutorials on Unreal Engine 4 and videos related to game creation. I'm also the lead singer of the band Heroes and Minivans.
Feel free to get in touch. I enjoy meeting new people.
About This Episode
Enhanced Input System, Animation blueprints, gameplay logic... I'm going to teach the basics of all these UE5 systems 💪
🚀 Assets for your Unreal Engine Projects : https://app.gumroad.com/evansbohl
💙 If you like what I do, please consider supporting me on Patreon : https://www.patreon.com/evansbohl
🔥 The tool I use to optimize my videos for views: https://www.tubebuddy.com/pricing?a=evansbohl
📌 Chapters 📌
00:00 Introduction
00:48 Create the Blueprint of the Character
03:46 Set up the Camera and the Selfie Stick
05:55 Create the Input Actions (Enhanced Input System)
08:52 Create the Input Mapping Context (Enhanced Input System)
1.46pm How does an Axis2D Input Action Work?
16:06 Use Keyboard Keys to Move Around
20:54 Set up the Look Around Input Action
24:00 Implement the Jump
27:57 Implement the Camera Look Around
32:38 Implement the Player Move Around
39:03 Create the Animation Blueprint
43:03 Retrieve the Player's Properties
46:07 Basics of the Animation Graph
49:38 Implement the Run Animation
53:25 Handle In-Air Animations
01:00:33 Use Aliases in Animation Blueprints
01:05:53 Embed a State Machine in Another One
01:09:40 Incoming Bloopers
01:10:01 Evans.exe has stopped working
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