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Lesson 3 - Working with Public Variables in Unreal Engine

Lesson
04
Duration
46m 8s
Course Progress
0%

Luca Schiavini

Instructor

Luca Schiavini is a young Italian Virtual Reality Expert and 3D modeler, originally from Mantua. He is the co-founder of Fabula Interactive, a startup that designs interactive environments for medical and laboratory training in virtual reality. He began his career in 2D graphics, collaborating with Italian artists including Omar Ludo, a pioneer of Extroflessa Art. He subsequently moved on to 3D graphics, earning his Autodesk Maya certification as an animator and 3D modeler from Athena Consulting Group. For years, he has been creating interactive virtual reality environments using the high-performance Unreal Engine.

About This Lesson

In this lesson, students will add a power-up that enables the player to reach platforms that are much higher than they can currently reach. We’ll explore Blueprints, the visual-scripting system for Unreal Engine, and make changes to the variables responsible for the desired outcome. Then students will add coin pickups to entice the player to jump to these out-of-the-way places.

Overview

In games, power-ups allow the player to perform actions they might not otherwise be able to perform. For example, you can add a speed boost to help a player reach a goal faster, or you can add a boost that makes your player invincible for a period of time. Oftentimes, power-ups are a function of changing a variable to provide this short term effect.

In this lesson, you will be adding a power-up that will allow the player to reach platforms that are much higher than they can currently reach. You will explore Blueprints, the visual scripting system in Unreal Engine, and make changes to the variables responsible for the desired outcome. Then you will add coin pickups to entice the player to jump to these out-of-the-way places.

Students will be able to:

  • Demonstrate an understanding of the structure of Blueprints in Unreal Engine.

  • Demonstrate an understanding of variables.

  • Apply the understanding of modifying variables in the context of a game.

  • Create and modify a game level in a true game engine (Unreal Engine) that incorporates changing variables.

  • Work with variables to determine the correct value required to achieve a desired result.

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