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Biunivoca is a platform that offers a lot of content to users. If you are not part of the community yet, register now or access with your credentials.Luca Schiavini
Luca Schiavini is a young Italian Virtual Reality Expert and 3D modeler, originally from Mantua. He is the co-founder of Fabula Interactive, a startup that designs interactive environments for medical and laboratory training in virtual reality. He began his career in 2D graphics, collaborating with Italian artists including Omar Ludo, a pioneer of Extroflessa Art. He subsequently moved on to 3D graphics, earning his Autodesk Maya certification as an animator and 3D modeler from Athena Consulting Group. For years, he has been creating interactive virtual reality environments using the high-performance Unreal Engine.
About This Lesson
Many games include moving platforms to add a challenging and exciting game mechanic. In this lesson, students will learn how to build a game level with floating islands, using moving platforms. To make it to safety, the player must time their jumps to traverse the sky, moving from island to island. Students will learn computer programming concepts including loops and Boolean variables, and get an understanding of how important they are, particularly in game development.
Overview
In this lesson, you will learn how to build a game level with floating islands, using moving platforms. To make it to safety, the player must time their jumps to traverse the sky, moving from island to island. You’ll learn computer programming concepts including loops and Boolean variables, and how important they are, particularly in game development.
At the end of this lesson students will be able to:
Demonstrate an understanding of loops as a computer science concept.
Demonstrate an understanding of Boolean variables.
Apply the understanding of loops and Boolean variables in the context of a game.
Create and modify a game level in a true game engine (Unreal Engine) that incorporates the application of loops and Boolean variables.
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