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Learn the Basics to Blender’s Interface

Lesson
01
Duration
19m 14s
Course Progress
0%

Mason Mckinzy

Instructor

I am a computer graphics arts student currently studying at The Animation Workshop in Viborg, DK. Originally from California, I aspire to work with companies back in the U.S. as a 3D games artist focusing on modeling and texturing assets and characters. My affinnity is towards studying and designing animal anatomy and inventing functionality in assets I create.

Each of my projects I have expierince in a lead role, as a Produciton Manager and Director in short films, and Art Director in our graduate game Post Mouse. Collaberative environements are where I asipre to be a part of in a studio.

About This Lesson

In this lesson students and teachers will be guided on how to install blender and get started on learning the basics. For this demonstration, we will go over navigation, hierarchy, naming convention, and introduce the concept of a parent/child constraint with geometry. Once the class is comfortable navigating within Blender, we will learn how to properly save and create a file directory for the project. This will include making a new folder on the student’s machine that both Blender and the student can save files in.

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