William Faucher: New Workflow from Unreal to DaVinci Resolve
William Faucher (VFX artist, CG generalist, and Unreal Engine mentor) recently shared an update to his workflow between Unreal Engine 5 and DaVinci Resolve, aimed at simplifying the post-production process and ensuring a more accurate match between the viewport rendering and the final result.
This update follows his previous tutorial on the Movie Render Queue and introduces a streamlined method to achieve renders that closely reflect what’s previewed in the Unreal Engine viewport.
Faucher emphasizes that, while multiple methods exist, this is one of the simplest and most effective ways to achieve high-quality results.
ACES and sRGB Integration
The new workflow dives into the conversion between ACES and linear sRGB, offering a clear understanding of how tone curves affect color grading in DaVinci Resolve.
This approach enhances render quality and ensures the final output remains consistent with the in-engine preview.
Link to Faucher’s video.
Click here to view the original LinkedIn post.
Latest posts
Unreal Engine 5.9: Preview arrives next week
Epic Games announces Unreal Engine 5.9 Preview, featuring new features for artificial intelligence, web support, and rendering and animation systems.
Creative Europe MEDIA 2027: new funding for video games and immersive content
Creative Europe MEDIA 2027 is making €13.5 million available to support the development of narrative video games and immersive interactive experiences. Discover the requirements, funding, and deadlines for the European call for proposals.
Buona la Prima - Episode 72
Is the video game market really in crisis? Pietro Faccio and Gustav Nisser of Buona la Prima analyze the growth of Steam releases, competition among live services, and the new challenges for independent studios.