Chaos launches Chaos Camp 2026: advanced training for C++ developers in computer graphics
Chaos, an international company specializing in rendering and computer graphics solutions, has opened applications for Chaos Camp 2026, an online training program designed for aspiring C++ developers interested in algorithms, data structures, and ray tracing.
The 24-week program (Spring and Autumn sessions) will be conducted entirely in English and will follow a strongly hands-on approach. Participants will have the opportunity to deepen their theoretical knowledge and apply it directly to the development of computer graphics components, culminating in the creation of their first ray tracer.
The program includes personalized mentoring, structured project feedback, and dedicated modules on teamwork and business coaching, with the goal of equipping participants with both technical and transversal skills required by the industry. Top-performing candidates will be invited to interview for an internship at the company.
The free, intensive online academy is open to applicants aged 18 and over who are based in Bulgaria, Czechia, or Germany. The program is scheduled to begin in April 2026, and the application deadline is March 13, 2026.
The academy is organized in partnership with MNKnowledge, a trusted provider of educational services in information technology.
For more information and to apply, please visit the official camp webpage here
Latest posts
Unreal Engine 5.9: Preview arrives next week
Epic Games announces Unreal Engine 5.9 Preview, featuring new features for artificial intelligence, web support, and rendering and animation systems.
Creative Europe MEDIA 2027: new funding for video games and immersive content
Creative Europe MEDIA 2027 is making €13.5 million available to support the development of narrative video games and immersive interactive experiences. Discover the requirements, funding, and deadlines for the European call for proposals.
Buona la Prima - Episode 72
Is the video game market really in crisis? Pietro Faccio and Gustav Nisser of Buona la Prima analyze the growth of Steam releases, competition among live services, and the new challenges for independent studios.