Realistic and Physical Lighting in UE5: The PBL Workflow

Episode
02
Duration
28m 39s

Video Dalla Rete

Instructor

Video from the internet

About This Episode

🆕 My plugin PBL Database is on sale now: https://www.fab.com/listings/fb781de3-8366-43d1-8e2c-dde61fc6ec9f

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No Generative AI was used in the making of this project.

TIMESTAMPS:
00:00 Intro
01:19 PBL Database
03:10 Project Settings
04:30 HDR Viewmode
10:39 Unreal’s limitations
13:52 Lighting Study 01
17:23 Lighting Study 02
20:47 Lighting Study 03
24:42 Lighting Study 04
27:02 Conclusion

RESOURCES:

Physical Lighting Units - Epic Documentation: https://dev.epicgames.com/documentation/unreal-engine/using-physical-lighting-units-in-unreal-engine

HDR VIEWMODE:

General Samples: https://it.scribd.com/document/348493433/169993362-BS-en-12464-1-Lighting-Levels-pdf

UNREAL LIMITATIONS:

A conversion guide: solar irradiance and lux illuminance: https://www.extrica.com/article/21667

LIGHTING STUDIES:

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