Dash Tools (Old UI) - How to Edit Megascans and Poly Haven Materials Easily - UE5 Plugin

Episode
17
Duration
7m 6s

Daniel Fredén

Instructor

Chief Operating Officer at Polygonflow Dash

About This Episode

The Material Edit tool is one of many tools in Dash, but it could be the easiest way to achieve the last important details of an environment. In this video, Jonathan goes over how it works, how it could be used, and especially how easy it is to adjust assets and materials from Megascans and Poly Haven in Unreal Engine 5. It covers everything from adjusting the hue to adding snow or dirt to your materials and assets.

Try Dash for FREE: https://www.polygonflow.io/

Join our Discord community: https://bit.ly/DashDiscord

In case you missed it, Dash 1.5 is now available, more info here: https://bit.ly/Dash150Notes

0:00 Intro & Getting a Material

0:23 Opening the Material Edit tool

0:46 Adjusting Basic Material Settings

1:08 Displacement

2:13 Adding & Adjusting Dirt Layer

2:50 Adding & Adjusting Snow Layer

3:45 Snow and Procedural Terrain

4:38 Adjusting Water Material

6:20 Using the Water Material

3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, dash, megascans, quixel, epic games, epic, photorealism, tutorial, game dev, gamedev, game development, sand, dune, terrain, tech demo

No comments yet…