
Daniel Fredén
Chief Operating Officer at Polygonflow Dash
About This Episode
The Material Edit tool is one of many tools in Dash, but it could be the easiest way to achieve the last important details of an environment. In this video, Jonathan goes over how it works, how it could be used, and especially how easy it is to adjust assets and materials from Megascans and Poly Haven in Unreal Engine 5. It covers everything from adjusting the hue to adding snow or dirt to your materials and assets.
Try Dash for FREE: https://www.polygonflow.io/
Join our Discord community: https://bit.ly/DashDiscord
In case you missed it, Dash 1.5 is now available, more info here: https://bit.ly/Dash150Notes
0:00 Intro & Getting a Material
0:23 Opening the Material Edit tool
0:46 Adjusting Basic Material Settings
1:08 Displacement
2:13 Adding & Adjusting Dirt Layer
2:50 Adding & Adjusting Snow Layer
3:45 Snow and Procedural Terrain
4:38 Adjusting Water Material
6:20 Using the Water Material
3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, dash, megascans, quixel, epic games, epic, photorealism, tutorial, game dev, gamedev, game development, sand, dune, terrain, tech demo
No comments yet…