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Implementing Basic Interactions in VR

Lesson
08
Duration
17m 30s
Course Progress
0%

Dragos Silion

Instructor

Founder of ColorfulCoding. Working on various end-to-end AR/VR/XR immersive projects in Tourism, Arts, Education, Advertising, and more within a compact team of complementary skilled people.

About This Lesson

A large portion of what XRToolkit can do stands behind the pattern of using Interactable-Interactors components. We'll dive into the basic setup of these, explain the difference between Simple, Grab and Socket Interactables, and also when to use Direct, Ray, Poke and Near-Far Interactors. After understanding the fundamentals, the rest should be pretty easy.

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