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About This Episode
Welcome to Part 2 of the Movie Render Queue Tutorial!
In this video we will be taking a look at a few limitations the Movie Render Queue has, as well as a few nice features that can really save you a lot of time.
Relevant links:
Part 1 of this video: https://www.youtube.com/watch?v=FxvF3zncClA
Cryptomatte/Object ID Tutorial: https://www.youtube.com/watch?v=Ry4-Q8mBjdg
Goddess Temple Environment: https://www.unrealengine.com/id/login/api/login?client_id=43e2dea89b054198a703f6199bee6d5b&redirect_uri=https%3A%2F%2Fwww.unrealengine.com%2Fmarketplace%2Fen-US%2Fproduct%2Fmegascans-goddess-temple%3FsessionInvalidated%3Dtrue&prompt=pass_through
Official Unreal Documentation:
Timestamps:
00:00 - Intro
00:38 - Limitation / Issue #1 - Object ID Pass When Subsampling
03:56 - Limitation / Issue #2 - No DoF with Object ID Pass
06:29 - Limitation / Issue #3 - Lack of 32-bit .EXR Zdepth
08:23 - Handy Feature #1 - Render Presets
09:30 - Handy Feature #2 - Render Queue
11:34 - Outro
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