Raoul Cacciamani
Instructor
Animation Director, Real Time Animation Supervisor - Taking Unreal Engine into Linear Content productions
About This Episode
This short guide is meant to help Maya animators become familiar with words and habits of Unreal-Land, before they embark in their journey to explore keyframing in UE. Sometimes the cultural impact can be tough, but an open mind and some work ahead can sooth the pain:)
For more info on animating in Engine, check the tutorial series I have created for Epic Games.
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