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About This Episode
Watch this video from the ‘Motion Design in Unreal Engine’ series, in which Nick Jushchyshyn (AKA Pixel Prof) explores the creation of cloners in UE 5.6.
Cloners procedurally duplicate objects, enabling you to craft intricate patterns and dynamic effects. You’ll find out how to:
Create a new 3D Motion Design level
Create a new cloner
Adjust various settings to achieve an optimal effect
Don’t miss the next instalment of this Motion Design tutorial series! To learn more about Motion Design in Unreal Engine, check out the Epic Developer Community
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