Ops. Access Requested.
Biunivoca is a platform that offers a lot of content to users. If you are not part of the community yet, register now or access with your credentials.Andrea Pasquino Matteo Ballocco
Andrea Pasquino is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer and game programmer with experience in Unreal Engine and CAD software, and he also has several years of experience designing industrial and naval automation systems.
Matteo Ballocco is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer, environment artist, and 3D artist with experience in Unreal Engine and Blender, and he additionally possesses several years of experience working as a specialised technician in industrial automation.
About This Lesson
In this lesson, students and teachers will be guided through the initial project setup. They will then be introduced to the platform’s fundamental concepts, including creating and managing projects, navigating the Viewport, using the Content Drawer, adding and modifying Assets in the level, using the Outliner, and defining the concepts of Assets and Actors, with a focus on their specific details.
This overview will provide a solid foundation for using Unreal Engine 5.
No comments yet…